Skills:

  • Texturing (realistic / hand-painting)
  • Modeling (hard surfaces / environments / props)
  • Sculpting and Painting in ZBrush
  • Level design and Environment art (Unreal Engine 3)
  • Unity (Level design, Some Java script)
  • PhotoShop (Painting/ Image Manipulation)

Software experience:

  • 3ds Max
  • PhotoShop
  • ZBrush
  • Unreal Engine 3
  • Crazy Bump
  • xNormal
  • UV Layout Headus
  • Unity 3D
  • Illustrator
  • Dreamweaver
  • DDO/NDO
  • Windows

Summary of Qualifications:
An eye for detail; well organized, skilled in setting priorities.
Effective working independently  or cooperation with others.
Able to make difficult decisions in stressful situations.

 

Education:

The Art Institute of Raleigh-Durham (Current Student)
BFA in Game Art and Design 2010-(Expected Graduation Dec 2013 )

 

Employment:

  • US Army 2001- 2010

Specialized Training: Automotive/Mobile Equipment Preventative Maintenance, Cargo Handling, Classified Information and Materials Security, Driving/Maneuvering Skills, Electronic Data Security, File System Development/Maintenance, File System Development/Maintenance, Fire & Hazardous Material Prevention Techniques, Firearm and Explosives Handling, Message Processing Procedures, Process Analysis and Improvement, Risk Management, Safety and Occupational Health Programs, Surveillance Techniques, Technical Writing, Weapons Manufacturing and Testing, Equal Opportunity Programs, Historic Preservation, Human Resources Processes, Instructional Design, Logistics Support, Office Equipment Operation/Maintenance, Process Improvement